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  • 12:54, 9 January 2012 ‎The Game Industry (hist) ‎[580 bytes] ‎Tapir (Talk | contribs) (Created page with "__TOC__ === Sub Markets === casual, console, PC, mobile, hand-held, single person, MMO, ... === Game Types === FPS, RPG, Puzzle, Simulation, ... === Big Companies === publi...")
  • 19:04, 5 January 2012 ‎How to publish your app pacakges (hist) ‎[848 bytes] ‎Tapir (Talk | contribs) (Created page with "__TOC__ === Publish Your APP In App Markets === ==== Publish Your APP In Google Android Market ==== ==== Publish Your APP In Amazon Android Market ==== ==== Publish Your APP...")
  • 18:59, 5 January 2012 ‎How to embed a Flash .swf file in your other Flash apps (hist) ‎[461 bytes] ‎Tapir (Talk | contribs) (Created page with " You can embed a swf file in your ActionScript code. [Embed("coolAnimation.swf", mimeType="application/octet-stream")] private var MyPhyardGameAsset:Class; And use the foll...")
  • 18:50, 5 January 2012 ‎How to sign an unsigned Android app package by yourself (hist) ‎[2,185 bytes] ‎Tapir (Talk | contribs) (Created page with " Phyard.com provides the '''"Download Design As A Signed Android .apk File"''' feature. '''"Download Design As An Unsigned Android .apk File"''' feature will also be supported so...")
  • 14:35, 5 January 2012 ‎IPhone App Development Workflows (hist) ‎[812 bytes] ‎Tapir (Talk | contribs) (Created page with "to do")
  • 10:03, 5 January 2012 ‎Android App Development Workflows (hist) ‎[1,240 bytes] ‎Tapir (Talk | contribs) (Created page with "* '''General workflow.''' *# install [http://wiki.colorinfection.com/index.php/Programming:_Prepare_The_Development_Environment#Java Java development environment]. *# install [...")
  • 16:00, 3 January 2012 ‎How to create an iPhone app from your Flash .swf app file by yourself (hist) ‎[13,058 bytes] ‎Tapir (Talk | contribs) (Created page with " References: * Adobe AIR , http://help.adobe.com/en_US/air/build/index.html * Developing AIR applications for mobile devices, http://help.adobe.com/en_US/air/build/WSfffb011ac5...")
  • 15:30, 2 January 2012 ‎How to transfer your old designs stored elsewhere to Phyard.com (hist) ‎[580 bytes] ‎Tapir (Talk | contribs) (Created page with "Please click the icons to show the video windows. * How to transfer designs from phyards.appspot.com. You can also view it on youtube: http://www.youtube.com/watch?v=IiNLG6bZ0ps...")
  • 09:04, 2 January 2012 ‎A simple design describes what the Color Infection shape types are (hist) ‎[7,550 bytes] ‎Tapir (Talk | contribs) (Created page with " This design is originally posted by bluefeonix at Color Infection forum: http://forum.colorinfection.com/comments.php?DiscussionID=3910 Please click the icon to show the design...")
  • 08:41, 2 January 2012 ‎A case study - Controlling Joints (hist) ‎[11,141 bytes] ‎Tapir (Talk | contribs) (Created page with "This is wonderful tutorial originally posted by MCC at Color Infection forum: http://forum.colorinfection.com/comments.php?DiscussionID=5163&page=1. But unfortunately, the free i...")
  • 08:35, 2 January 2012 ‎Some simple example designs by using the trigger system (hist) ‎[7,478 bytes] ‎Tapir (Talk | contribs) (Created page with " These are some simple designs by using the trigger system. Please click the icons to show the design and select "Copy Source Code" in the context menu of the design windows, the...")
  • 08:20, 2 January 2012 ‎Tutorial for changing object settings (v1.00) (hist) ‎[271 bytes] ‎Tapir (Talk | contribs) (Created page with "This a tutorial for changing use settings made by Golden Actor for Color Infection Editor v1.00. Please click the following icon to show the video. You can also view it on youtu...")
  • 08:19, 2 January 2012 ‎Tutorial for using slider joints (v1.00) (hist) ‎[270 bytes] ‎Tapir (Talk | contribs) (Created page with " This a tutorial for using slider joints made by Golden Actor for Color Infection Editor v1.00. Please click the following icon to show the video. You can also view it on youtub...")
  • 08:18, 2 January 2012 ‎Basic tutorial (v1.00) (hist) ‎[252 bytes] ‎Tapir (Talk | contribs) (Created page with " This a basic tutorial made by Golden Actor for Color Infection Editor v1.00. Please click the following icon to show the video. You can also view it on youtube http://www.youtu...")
  • 08:15, 2 January 2012 ‎How to use OnShapeContact event handlers (hist) ‎[303 bytes] ‎Tapir (Talk | contribs) (Created page with "This tutorial introduces how to use the trigger system by designing a level with using the On(Begin/End)ShapeContact event handler. Please click the follow icon to show the vide...")
  • 08:09, 2 January 2012 ‎How to create a simple domino (hist) ‎[235 bytes] ‎Tapir (Talk | contribs) (Created page with " This tutorial introduces how to use the basic shape components. Please click the follow icon to show the video: {@http://www.youtube.com/watch?v=43wkE7aFPtg@}")
  • 04:42, 2 January 2012 ‎How to create an Android app from your Flash apps by yourself (hist) ‎[11,256 bytes] ‎Tapir (Talk | contribs) (Created page with " === Prepare Tools & SDKs === are needed: * download Oracle Java SDK * download Apahce Ant * download Adobe Flex SDK * downlaod Adobe Air SDK * download Android SDK Install th...")
  • 01:26, 2 January 2012 ‎How to make money from your designs (hist) ‎[6,968 bytes] ‎Tapir (Talk | contribs) (Created page with " === Sell Your Apps In App Markets === * iOS Apps ** Apple App Store: http://www.apple.com/mac/app-store/, you need give Apple $99 yearly registration fee to sell you apps here....")
  • 00:15, 2 January 2012 ‎Tutorials Phyards (hist) ‎[577 bytes] ‎Tapir (Talk | contribs) (Created page with " * a video tutorial on how to use Phyard Studio: http://www.youtube.com/watch?v=I-SZo3r3IXM * How to create an iPhone app from a .swf file by yourself, use Adobe tools and Ap...")
  • 13:59, 20 December 2011 ‎Programming: Prepare The Development Environment (hist) ‎[4,358 bytes] ‎Tapir (Talk | contribs) (Created page with "__TOP__ == C/C++ == ==== Linux ==== On debian based Linux, run ''''apt-get install build-essential'''' to install the essential development tools, including gcc/g++ and make. ...")
  • 02:30, 20 December 2011 ‎Core API Reference (hist) ‎[918 bytes] ‎Xyuzhg (Talk | contribs) (Created page with "The Core API are the functions that are provided natively in the CI Editor. They allow the maker to directly control the design during runtime. Most functions have input values a...")
  • 10:07, 16 December 2011 ‎The Programming World (hist) ‎[21,807 bytes] ‎Tapir (Talk | contribs) (Created page with "__TOC__ With the fast and big progresses happened in the past decades, computer programming has become a mature science. Although programming is that fashion as years ago, but ...")
  • 17:48, 15 December 2011 ‎User Manual: Image & Image Button Shape Components (hist) ‎[891 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ == Image Module == An image module entity is used to show an image module. An imag...")
  • 17:38, 15 December 2011 ‎User Manual: Sound Assets (hist) ‎[487 bytes] ‎Tapir (Talk | contribs) (Created page with " To load sounds from local computer # press F4 to open the '''Sound Assets Manage Dialog'''. (If the dialog doesn't shown up, please click the world scene to make the world get f...")
  • 17:32, 15 December 2011 ‎User Manual: Image Assets (hist) ‎[1,803 bytes] ‎Tapir (Talk | contribs) (Created page with "To load images from local computor: # press F3 to open the '''Image Assets Manage Dialog'''. You will 4 panels in this dialog. # the 1st panel is for whole images. To load images...")
  • 17:12, 15 December 2011 ‎User Manual: Entities (hist) ‎[4,256 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ == What are Components == Components are some predefined prototypes to be instanced in level designing. == What i...")
  • 17:05, 15 December 2011 ‎User Manual: World Properties (hist) ‎[1,976 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ == Level Rules & Level Status == In playing, a world has 3 level statuses: succeeded, failed and unfinished. The ...")
  • 17:03, 15 December 2011 ‎User Manual: Game Design, Level Design & The World (hist) ‎[134 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ == About Game Design == == About Level Design == == About The World ==")
  • 16:45, 15 December 2011 ‎User Manual: Collision Categories (hist) ‎[1,173 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ Because the editor is for making 2d levels, all shapes created in the editor has no depth, no thickness. In other wo...")
  • 16:25, 15 December 2011 ‎User Manual: Color Infection Shape Components (hist) ‎[1,698 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ Color Infection components are the components used in C.I. series games. == Basic Color Infection (C.I.) Shapes == ...")
  • 16:19, 15 December 2011 ‎User Manual: Text & Text Button Shape Components (hist) ‎[1,002 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ == Text == A text entity is used to show some texts. A text entity is also a rectangle shape. A text entity has s...")
  • 16:18, 15 December 2011 ‎User Manual: Other Controller Components (hist) ‎[1,891 bytes] ‎Tapir (Talk | contribs) (Created page with "{{#css:/extensions/ColorInfection/wiki_manual.css}} __TOC__ == Camera == A camera entity is used to control the camera. You can also call API function in an event handler to c...")
  • 08:46, 14 December 2011 ‎Other Game Making Softs And Services (hist) ‎[2,126 bytes] ‎Tapir (Talk | contribs) (Created page with " * GameSalad, http://gamesalad.com/, create iOS games. Only Mac supported. * StencylWorks, http://www.stencyl.com/, create Flash/HTML5/iOS games * Impact, http://impactjs.com/, c...")
  • 08:34, 14 December 2011 ‎Game Resources And Resources Making (hist) ‎[2,833 bytes] ‎Tapir (Talk | contribs) (Created page with " == Resources == * Art Resources (Images, Sprites, Tilesets, Icons, Fonts, Textures, ...) ** Open Game Art, http://opengameart.org/, faq: http://opengameart.org/content/faq for...")
  • 05:18, 5 December 2011 ‎More Resources Links (hist) ‎[1,462 bytes] ‎Tapir (Talk | contribs) (Created page with " Many links listed in the following external pages may be invalide now: * http://www.widgetworx.com/widgetworx/portfolio/spritelib.html * http://freegamedev.net/wiki/Free_3D_and_...")
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