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(UNDER CONSTRUCTION) Basic Tutorial
A case study - Controlling Joints
A simple design describes the basic entity components
A simple design describes what the Color Infection shape types are
Acknowledgements
Android App Development Workflows
Ball sorters
Basic Tutorial
Basic tutorial (v1.00)
Block puzzle
Build challenge
CISandbox
CIUsers
Car build challenge
Color Infection
Color Infection Forum FAQ
Contraption build challenge
Contraptions
Core API Reference
Core API Reference: Array
Core API Reference: Boolean
Core API Reference: Code Flow Control
Core API Reference: Entity Common
Core API Reference: Entity General
Core API Reference: Entity Joint
Core API Reference: Entity Task Status
Core API Reference: Entity Trigger
Core API Reference: Entity Type Judgment
Core API Reference: Number Bit-wise
Core API Reference: Number Conversion
Core API Reference: Number General
Core API Reference: Number Interpolation
Core API Reference: Number Random
Core API Reference: Number Trigonometry
Core API Reference: Number Usual
Core API Reference: Shape Appearance
Core API Reference: Shape Brothers
Core API Reference: Shape Common
Core API Reference: Shape Connections
Core API Reference: Shape Contacts
Core API Reference: Shape Geometry
Core API Reference: Shape Physics Dynamics
Core API Reference: Shape Physics Properties
Core API Reference: Shape Sisters
Core API Reference: Shape Text
Core API Reference: Shape Type Judgment
Core API Reference: String
Core API Reference: System
Core API Reference: World Camera
Core API Reference: World Collision Category
Core API Reference: World Create Entity
Core API Reference: World General
Core API Reference: World Level Status
Core API Reference: World Physics
Core API Reference: World Script Calling
Design Ideas
Design Patterns
Design parttern avoid infecting temporarily
Design pattern use pink as blue temporarily
Dominoes
Drop Bounce
Game Resources And Resources Making
Game Types
Gravbergs
Gravity
How to create a simple domino
How to create an Android app from a Flash .swf file with Adobe AIR SDK
How to create an Android app from your Flash .swf app file by yourself
How to create an Android app from your Flash apps by yourself
How to create an iPhone app from a Flash .swf file with Adobe AIR SDK
How to create an iPhone app from a Flash .swf file with the Adobe AIR SDK
How to create an iPhone app from your Flash .swf app file by yourself
How to embed a Flash .swf file in your other Flash apps
How to implement Color Infection rules from scratch
How to make money from your designs
How to make money with your designs
How to publish your app pacakges
How to sign an unsigned Android app package by yourself
How to transfer your old designs stored elsewhere to Phyard.com
How to use OnShapeContact event handlers
IPhone App Development Workflows
Known Problems
Labyrinths
Main Page
More Resources Links
Original Color Infection
Other Game Making Softs And Services
Phyard Builder (a.k.a Color Infection Editor) User Manual
Phyard Builder Guild (version φ)
Phyard Builder Tutorial (version φ)
Phyard Builder UI Elements
Phyard Builder User Manual
Programming: Prepare The Development Environment
Roadmap
Rube Goldbergs
Some simple example designs by using the trigger system
Sorter build challenge
Terms Glossary
The Game Industry
The Programming World
Tutorial: Collison Categories
Tutorial: Implement Color Infection Rules From Scratch
Tutorial for changing object settings (v1.00)
Tutorial for using Color Infection forum
Tutorial for using Phyard Viewer
Tutorial for using slider joints (v1.00)
Tutorials Editor
Tutorials Forum
Tutorials Phyards
Tutorials Player
Tutorials for using Phyard.com
Tutorials for using Phyard Builder (a.k.a Color Infection Editor)
User Manual
User Manual: About The Trigger System
User Manual: Basic Shape Components
User Manual: Basic Shapes
User Manual: Basic Vector Shape Components
User Manual: Coding With Piapia Language
User Manual: Collision Categories
User Manual: Color Infection Shape Components
User Manual: Condition & Action Components
User Manual: Condition And Action Components
User Manual: Creating And Editing Entities
User Manual: Entities
User Manual: Entity & Entity Pair Selector Components
User Manual: Entity and Entity Pair Selector Components
User Manual: Event Handler Components
User Manual: Game Design, Level Design & The World
User Manual: Image & Image Button Shape Components
User Manual: Image Assets
User Manual: Other Controller Components
User Manual: Overview
User Manual: Piapia Language Introduction
User Manual: Preset Shapes
User Manual: Preset Shapes Components
User Manual: Sound Assets
User Manual: Text & Text Button Shape Components
User Manual: The UI of Phyard Builder
User Manual: Utility Shapes
User Manual: Utility Shapes Components
User Manual: Vector Shape Components
User Manual: World Properties
User Manual Components And Entities
User Manual Design Components
User Manual Joint Components
User Manual Overview
User Manual Programming
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