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(UNDER CONSTRUCTION) Basic TutorialA case study - Controlling JointsA simple design describes the basic entity components
AcknowledgementsAndroid App Development Workflows
Ball sortersBasic TutorialBasic tutorial (v1.00)
Block puzzleBuild challengeCISandbox
CIUsersCar build challengeColor Infection
Color Infection Forum FAQContraption build challengeContraptions
Core API ReferenceCore API Reference: ArrayCore API Reference: Boolean
Core API Reference: Code Flow ControlCore API Reference: Entity CommonCore API Reference: Entity General
Core API Reference: Entity JointCore API Reference: Entity Task StatusCore API Reference: Entity Trigger
Core API Reference: Entity Type JudgmentCore API Reference: Number Bit-wiseCore API Reference: Number Conversion
Core API Reference: Number GeneralCore API Reference: Number InterpolationCore API Reference: Number Random
Core API Reference: Number TrigonometryCore API Reference: Number UsualCore API Reference: Shape Appearance
Core API Reference: Shape BrothersCore API Reference: Shape CommonCore API Reference: Shape Connections
Core API Reference: Shape ContactsCore API Reference: Shape GeometryCore API Reference: Shape Physics Dynamics
Core API Reference: Shape Physics PropertiesCore API Reference: Shape Text
Core API Reference: Shape Type JudgmentCore API Reference: StringCore API Reference: System
Core API Reference: World CameraCore API Reference: World Collision CategoryCore API Reference: World Create Entity
Core API Reference: World GeneralCore API Reference: World Level StatusCore API Reference: World Physics
Core API Reference: World Script CallingDesign IdeasDesign Patterns
Design parttern avoid infecting temporarilyDesign pattern use pink as blue temporarilyDominoes
Drop BounceGame Resources And Resources MakingGame Types
GravbergsGravityHow to create a simple domino
How to create an Android app from a Flash .swf file with Adobe AIR SDK
How to create an iPhone app from a Flash .swf file with Adobe AIR SDK
How to embed a Flash .swf file in your other Flash appsHow to implement Color Infection rules from scratch
How to make money with your designsHow to publish your app pacakgesHow to sign an unsigned Android app package by yourself
How to transfer your old designs stored elsewhere to Phyard.comHow to use OnShapeContact event handlersIPhone App Development Workflows
Known ProblemsLabyrinthsMain Page
More Resources LinksOriginal Color InfectionOther Game Making Softs And Services
Phyard Builder (a.k.a Color Infection Editor) User Manual
Phyard Builder UI ElementsProgramming: Prepare The Development Environment
RoadmapRube GoldbergsSome simple example designs by using the trigger system
Sorter build challengeTerms GlossaryThe Game Industry
The Programming WorldTutorial: Collison Categories
Tutorial for changing object settings (v1.00)Tutorial for using Color Infection forumTutorial for using Phyard Viewer
Tutorial for using slider joints (v1.00)
Tutorials for using Phyard.com
Tutorials for using Phyard Builder (a.k.a Color Infection Editor)User Manual: About The Trigger System
User Manual: Basic Vector Shape Components
User Manual: Coding With Piapia LanguageUser Manual: Collision CategoriesUser Manual: Color Infection Shape Components
User Manual: Condition & Action Components
User Manual: EntitiesUser Manual: Entity & Entity Pair Selector Components
User Manual: Event Handler ComponentsUser Manual: Game Design, Level Design & The WorldUser Manual: Image & Image Button Shape Components
User Manual: Image AssetsUser Manual: Other Controller ComponentsUser Manual: Overview
User Manual: Piapia Language Introduction
User Manual: Sound AssetsUser Manual: Text & Text Button Shape ComponentsUser Manual: The UI of Phyard Builder
User Manual: World Properties
User Manual Joint Components
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